| Where they appear |
| Equipment | Possible attributes |
| Swords | Attack, Sword Fighting, Critical Hit, Life Leech, Double Bash, Berserk, Destruction, Attack Interval, Weight |
| Axes | Attack, Axe Fighting, Critical Hit, Life Leech, Berserk, Destruction, Perfuration, Attack Interval, Weight |
| Clubs | Attack, Club Fighting, Critical Hit, Life Leech, Double Bash, Crushing Blow, Berserk, Destruction, Momentum, Perfuration, Attack Interval, Weight |
| Distance weapons | Attack, Distance Fighting, Critical Hit, Life Leech, Destruction, Attack Interval, Weight |
| Shields | Defense, Shielding, Dodge, Mitigation, Arrow Guard, Weight, Physical Protection, Death Protection |
| Armors | Armor, Dodge, Mitigation, Max Health, Arrow Guard, Weight, Fire Protection, Energy Protection, Poison Protection |
| Helmets | Armor, Dodge, Mitigation, Max Health, Arrow Guard, Weight, Energy Protection |
| Legs | Armor, Dodge, Max Health, Vibrancy, Weight, Poison Protection |
| Boots | Speed, Dodge, Armor, Max Health, Vibrancy |
| Amulets | Max Mana, Magic Level, Mana Leech, Mana Regen, Protection All, Healing, Mana Healing |
| Rings | Life Leech, Max Health, Max Mana, Health Regen, Mana Healing |
| Dragon Hammer, Skull Staff, Serpent Sword, Fire Sword, Knight Axe, Fire Axe, Magic Sword | Critical Hit, Mana Leech, Destruction, Momentum, Magic Level, Max Mana, Mana Regen, Mana Healing, Attack Interval |
| Blue Robe, Demon Armor, Demon Helmet, Magician Hat, Hat of the Mad | Critical Hit, Mana Leech, Destruction, Armor, Magic Level, Max Mana, Mana Regen, Fire Protection, Energy Protection, Death Protection |
| Stats |
| Attribute | What it does | Unc. | Rare | Epic | Leg. | Myst. |
| Attack | Adds attack to that weapon. | 1 | 2 | 3 | 4 | 5 |
| Defense | Adds defense to that weapon or shield. | 1 | 2 | 3 | 4 | 5 |
| Armor | Adds armor. Every worn piece counts. | 1 | 2 | 3 | 4 | 5 |
| Sword, Axe, Club, Distance, Shielding, Magic Level | Adds that many points. Magic Level only raises the level of sorcerers and druids. | 1 | 2 | 3 | 4 | 5 |
| Max Health | Knights receive 100%. Paladins receive 50%. Sorcerers and druids receive 10%. A character with no vocation receives nothing. | 10 | 20 | 30 | 40 | 50 |
| Max Mana | Sorcerers and druids receive 100%. Paladins receive 50%. Knights receive 10%. A character with no vocation receives nothing. | 10 | 20 | 30 | 40 | 50 |
| Speed | Raises movement speed by this amount. | 10 | 20 | 30 | 40 | 50 |
| Attack Interval | Shortens the attack delay by this percent. Every vocation attacks every 2000 ms. The delay never goes below 200 ms. | 2% | 4% | 6% | 8% | 10% |
| Weight | Removes this percent of that item's weight. The item always keeps at least 10% of its weight. | 10% | 20% | 30% | 40% | 50% |
| Arrow Guard | Reduces physical damage from a ranged hit by this percent. The battle message shows how much was reduced. | 10% | 20% | 30% | 40% | 50% |
| Chance effects |
| Attribute | What it does | Unc. | Rare | Epic | Leg. | Myst. |
| Critical Hit | On a weapon hit or a spell, this chance adds 10% damage. | 2% | 4% | 6% | 8% | 12% |
| Life Leech | This chance heals you for 10% of the damage you dealt. | 2% | 4% | 6% | 8% | 12% |
| Mana Leech | This chance restores mana equal to 10% of the damage you dealt. | 2% | 4% | 6% | 8% | 12% |
| Dodge | This chance negates a direct hit. The server log says you dodged the attack. | 1% | 2% | 3% | 4% | 5% |
| Double Bash | On a melee swing, this chance strikes again for 50% damage. | 2% | 3% | 5% | 7% | 10% |
| Crushing Blow | On a melee hit, this chance ignores the target defense. Armor still applies. | 2% | 3% | 5% | 7% | 10% |
| Perfuration | On a melee or distance hit, this chance ignores the target armor. | 2% | 3% | 5% | 7% | 10% |
| Berserk | On a melee swing, this chance grants +10% melee skill and +18% movement speed for 8 seconds. A new proc refreshes the time. | 1% | 2% | 3% | 5% | 8% |
| Destruction | On an attack or a spell, this chance grants +10% melee and distance skill for 8 seconds. Sorcerers and druids also gain +10% magic level. A new proc refreshes the time. | 1% | 2% | 3% | 5% | 8% |
| Momentum | On an attack or a spell, this chance removes 1 second from your attack and healing exhaustion. The text MOMENTUM appears when an exhaustion was shortened. | 2% | 4% | 6% | 8% | 12% |
| Mitigation | This chance cuts in half the damage that was still going to land. | 2% | 4% | 6% | 8% | 12% |
| Vibrancy | This chance resists paralyze from a monster. The text VIBRANCY appears when it resists. Paralyze cast by a player still lands. | 2% | 4% | 6% | 8% | 12% |